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Citrus Fruits

Welcome

I am specialist at level design, with generalist skills as a developer and artist.

 Here is my highest quality work. 

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Samsara - Level Designer 

Worked for an indie team of 10, on a dark souls like game Samsara, helped work on 3 levels. The team I worked with was 3 members including me, and each of us split the level to work on.

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Each level was continued on from concept, apart from Viratdeha which had a early start for a blockout.

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Unreal Engine 5 - World Partition

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Wishful Thinkers
Samsara Side Quest

Made in Feb 2024 - REMOTE - Quest and Level designer
- Skills Bootcamp

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For this project, I was part of a bootcamp for INFINITY27 with their game in development as a foundation to get work experience from.

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Team Fortress 2
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ALPHA

Mansion Party

Team Fortress 2~
Level Design

Made in Oct 2023 - Level designer - Hammer Source Engine​

For this project, I wanted to refine my skills and obtain live player feedback that will help me improve myself as a designer.

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This project is set in a mansion in King of the Hill gamemode. 

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Later in development I'll release a blog video of the first 3 alpha developments and have this webpage ready.

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Escape Dagger Tower
Athena Game Jam

The theme was Sharp Balance. 

I was part of a 4 members, I leaded the team to make a co-op escape room, where players have to balance a weighing scale to escape. They also need to not run out of time as the spikes  from the ceiling will drop onto them.

Perilous Pilgrim
Final Year Project 

This is my Final Year Project, where I specialised in level art and design.

Perlious Pilgrim has the player explore an desolate Island, withered overtime. The island would use its environment to express the story and with hidden books to help navigate the player to their goal.

Want to see more?

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